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Tetraface inc metasequoia
Tetraface inc metasequoia











tetraface inc metasequoia
  1. #TETRAFACE INC METASEQUOIA INSTALL#
  2. #TETRAFACE INC METASEQUOIA SOFTWARE#

There are a few buttons added, particularly at the top. I mean heck, can you beat not moving buttons? Technically, there are some button rearrangements for the new GUI system, though these are primarily in the options screens. I wasn’t particularly pleased in this respect, but it’s something I could learn to use if I wanted, and it was relatively easy to start using it, especially with the experience I’ve had with older versions. The downside of the GUI is that it feels so much more space-filling, like there’s now less room for me to work. Notably, the object panel has been moved to show up on the far right as a window. Things are bulkier, which is slightly depressing when you think about how pleasant his minimalism was in the previous versions, but at the same rate, it’s much more… um… informative? You can pick from different appearances in the left-hand-side menus (choose from showing text or showing icons with text). The good news: The GUI arrangement hasn’t changed much. That’s the nice thing about ANSI text files. The nice thing is, changing the version number back to 1.0 will allow you to open the files in the older versions of the software. In the wake of the new publication, I updated my file format blog post: This time, instead of 2.1 or 3.0 as it should be, it’s now 1.1… He added a “shader” to the “mat” property and “translation”, “rotation”, and “scale” to the object field. If you want to render you models with his renderer, you will have to export the files and open them with an older version of Metasequoia, which brings me to another piece of bad news: Mizuno, the creator, decided to change the file version number… again. First, the bad: The rendering feature is gone, so no more in-program toon rendering. There are a few changes, some of which are good and some of which are not. This is probably because it’s like PaintToolSAI – most things you need are directly in front of you and easy to use.įor those of you who use the program already, I have good news: The new version, 4.0, is mostly the same as previous versions. Surprisingly, it’s a stunningly popular program.

#TETRAFACE INC METASEQUOIA SOFTWARE#

Texture rendering imperfections and some glitches that may occur can be avoided by adjusting the Direct3D and OpenGL preview options.Īll things considered, Metasequoia seems to be a worthy alternative to more complex utilities of its kind, especially thanks to the ease of use coupled with a good support for a variety of formats this software is able to work with.Metasequoia is a 3D modelling program designed by a lone Japanese guy (Osama Mizuno) in downtown Tokyo (At this site. There are many customizations that can be made to the application from the 'Configuration' area, so you can assign, for instance, various actions to mouse buttons and key combinations. Each selected portion of the design can be fixed, stored or restored when needed, as well as fit to view or set as center of rotation. The editing function that Metasequoia is equipped with are rather basic, but, nonetheless, cover all the necessary actions for handling objects, material faces and vertices. There is a wide variety of objects that you can select and insert in the design, as well as some tools that are meant for modifying the model you are working on. There are several modes to operate Metasequoia, namely Beginner, Modeling (string), Modeling (icon) and Mapping.Įach of these styles comes with its commands for editing the loaded model, setting the appropriate lighting and more. This application manages to provide a strong set of features and make them available from a really friendly interface.

#TETRAFACE INC METASEQUOIA INSTALL#

For those who made some 3D creations using various specialized software solutions and need to work on them without having to install each program again, a utility like Metasequoia can be the right choice. Three-dimensional model design, especially the creation of human or animal-like characters, requires some knowledge in this area and, most importantly, a set of suitable tools for the job.













Tetraface inc metasequoia